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Old Jan 04, 2007, 05:21 PM // 17:21   #1
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Default Word of Healing

Can not be capped in NF...ya rly.

Granted it can still be capped in the FoW from the Priest of Mhenzies, it should be available somewhere in Elona/RoT, since it's available in Cantha as well (Zinfaun Lifeforce).
It seems a Heket boss is missing, since Blue Tongue Hekets in Vabbi use the skill.

Was I the only one who noticed it's missing? <.<
Posted this on the bug forum a month ago and reported it, nothing changed thus far, so I guess posting it here might help to get it to work.


On a similar note: they made it easier to get Blinding Surge and Toxic Chill (2 Elites of which the boss would only spawn after completing a series of quests), but left Visions of Regret and Mantra of Recovery alone. The boss with VoR previously spawned with the Blinding Surge one after Destroy the Harpies, so why leave him out?
The boss for MoR only spawns after completing Battle for Turai's Procession (Master quest, and an annoying one too). They might want to change that as well...
Or it could be Mesmers should do more work for their Elites....<.<
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Old Jan 04, 2007, 06:33 PM // 18:33   #2
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It seems as if ANET is still working with all the elites in NF atm. Constantly switching bosses and making elites more accessible. I would look for WoH to be an easier cap in NF in the near future.
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Old Jan 04, 2007, 07:33 PM // 19:33   #3
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Quote:
Originally Posted by SirJackassIII
On a similar note: they made it easier to get Blinding Surge and Toxic Chill (2 Elites of which the boss would only spawn after completing a series of quests), but left Visions of Regret and Mantra of Recovery alone. The boss with VoR previously spawned with the Blinding Surge one after Destroy the Harpies, so why leave him out?
Not sure what you mean about the boss with VoR ("previously spawned" ???), but I capped it yesterday. Did the Harpies quest, then went back and there the thing was.

Quote:
The boss for MoR only spawns after completing Battle for Turai's Procession (Master quest, and an annoying one too). They might want to change that as well...
Or it could be Mesmers should do more work for their Elites....<.<
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Old Jan 04, 2007, 08:25 PM // 20:25   #4
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I wish they would keep more elites just for prophecies...make too many of them available in subsequent games it gives no reason for people to play the other game and cheapens the fact that some of us HAD to work for those elites.
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Old Jan 04, 2007, 08:40 PM // 20:40   #5
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Quote:
Originally Posted by Tempy
I wish they would keep more elites just for prophecies...make too many of them available in subsequent games it gives no reason for people to play the other game and cheapens the fact that some of us HAD to work for those elites.
Dude. You do realize that WoH is a core skill, and that Nightfall buyers have the right to gain this skill, right? Also, why do NF players suddenly NOT have to work for those elites?
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Old Jan 04, 2007, 08:49 PM // 20:49   #6
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I know, elites were the only thing to earn (for lvl 20s). Except for looks you can get a max wand for less than 1k now. And now you can get elites at level 15-16 in NF. There's no reason for anyone to have more than 30-50k at a time (besides looks, again). this game is becoming a fashion show. I think that either they should relocate those bosses or give them worse elites.
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Old Jan 04, 2007, 08:56 PM // 20:56   #7
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Quote:
Originally Posted by Tempy
I wish they would keep more elites just for prophecies...make too many of them available in subsequent games it gives no reason for people to play the other game and cheapens the fact that some of us HAD to work for those elites.
You do realize that some people who own Nightfall and Factions don't own prophecies right? This is the main reason the core skills exist. If not, it would be as if A net was biased. Also, you make it sound as if people in the other games didn't work just as hard to achieve their elite skills, when that is just simply wrong. Not to mention the fact that(because of the open gate policy of Prophecies), you could easily cap elite skills moreso than the expansions, which is why people have elites in ascalon lvl 1-10 arena and yaks bend arena.

NF still has a lot of glitches and other problems that need to be ironed out still. Let's hope this is one of them on the to do list.
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Old Jan 04, 2007, 10:32 PM // 22:32   #8
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Quote:
Originally Posted by Tempy
I wish they would keep more elites just for prophecies...make too many of them available in subsequent games it gives no reason for people to play the other game and cheapens the fact that some of us HAD to work for those elites.
There are still plenty of Prophecies-only elites, you know...
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Old Jan 04, 2007, 10:38 PM // 22:38   #9
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Just for the record, Word of Healing has been a core skill since Prophecies was released. I rember looking on GuildWiki and seeing how there were core skills, and wondering, why those were different from the so called Prophecies skills.
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Old Jan 04, 2007, 10:46 PM // 22:46   #10
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Quote:
Originally Posted by False Truth
You do realize that some people who own Nightfall and Factions don't own prophecies right? This is the main reason the core skills exist. If not, it would be as if A net was biased. Also, you make it sound as if people in the other games didn't work just as hard to achieve their elite skills, when that is just simply wrong. Not to mention the fact that(because of the open gate policy of Prophecies), you could easily cap elite skills moreso than the expansions, which is why people have elites in ascalon lvl 1-10 arena and yaks bend arena.
Prophecies is not the reason why Core skills exist.

Prophecies-only skills are the reason why people will still buy prophecies. Core skills are just Anet's sorry ass excuse to reduce the amount of content per chapter by pointing out that each chapter only delivers a small number of unique skills.
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Old Jan 04, 2007, 10:49 PM // 22:49   #11
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It is a core skill and to have been overlooked is, well ridiculous.

Fortuantely I have prophecies and wanted some proph only monk skills.

What has surprised me is that some elites have been fairly easy to get in NF while those same skills in propecies were very tough for some and further into the game.

For the sake of NF only monks - and those that play with them I hope WoH is in NF soon.
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Old Jan 04, 2007, 10:56 PM // 22:56   #12
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They need to make the bosses more shinier in NF so I can tell where the boss is...so far I've seen 4 bosses in all of nf.... lol
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Old Jan 05, 2007, 12:03 AM // 00:03   #13
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Quote:
Originally Posted by generik
Core skills are just Anet's sorry ass excuse to reduce the amount of content per chapter by pointing out that each chapter only delivers a small number of unique skills.
Imagine how much harder it would be to balance the game if every chapter possesed unique skills.

Imagine if Diversion wasn't a core skill and was only a prophecies skill.

Now that would suck.

-----------------

Why dont you take a look at the core skills a little, what kind of ranger would be without BARRAGE?

The core skills are core skills because they are general all purpose skills that every player class SHOULD have.

They fulfill general use, damage, utility, healing, etc.

A warrior without dismember/executioner's strike, An elementalist without aura of restoration.

If the core skills didn't exist we would have a lot more COPY skills doing the same thing.

-.-

Your criticism of Anet's core skills as a means of reducing content is just ludicrous and unfounded. Look at the game's mechanics please.
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Old Jan 05, 2007, 12:48 AM // 00:48   #14
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Quote:
Originally Posted by generik
Core skills are just Anet's sorry ass excuse to reduce the amount of content per chapter by pointing out that each chapter only delivers a small number of unique skills.


I hope you are being sarcastic because that is the most ridiculous statement I have ever heard. Core skills were created so people weren't absolutely obligated to buy Prophecies or Factions or any campaign and that they could buy stand alone expansions. Think before you post- seriously.
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Old Jan 05, 2007, 05:39 AM // 05:39   #15
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Thanks to the above two posters, I didn't have to explain myself nor explain anything to generik because they are completely correct. Thank you.

Last edited by False Truth; Jan 05, 2007 at 05:41 AM // 05:41..
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Old Jan 05, 2007, 08:15 AM // 08:15   #16
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I hope the elites are tweaked for their accessability.
There was an elite in the garden that I couldn't get because the garden changes to nightfall until the game is finished.
Ever since finishing the game I haven't even gone back to the garden to cap it.
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Old Jan 05, 2007, 09:34 AM // 09:34   #17
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I think that it is a good thing A-net is spending time (thus money) to perfect their game long after it's release. The OP is right, I noticed it too, but didn't think it was worth mentioning (since I already capped WoH way way back). Still I think A-net is probably going to switch their ingame bosses around, tweak some elites and make them easier to attain.. People complaining about that just want the skills for themselves to show "how elite they are".. which I think is retarded.. They are elite skills, not for elite players only..
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Old Mar 04, 2007, 07:04 PM // 19:04   #18
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Thought I'd ressurect this thread back from the dead because, well, it's been 2 months and it still hasn't been fixed.

1 Boss to add to the game and 2 Bosses that need to spawn earlier is a lot of work?
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Old Mar 04, 2007, 07:11 PM // 19:11   #19
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Apparently so.
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Old Mar 04, 2007, 07:14 PM // 19:14   #20
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Quote:
Originally Posted by SirJackassIII
1 Boss to add to the game and 2 Bosses that need to spawn earlier is a lot of work?
Well, since ArenaNet has often stated that Double Weekend Events are a lot of work...(OMG CHANGE ONE VARIABLE), I'd say yeah.

Although, I'd like to see how many Monks have NF only that would be affected...
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